Samurai Opener & Rotation

Opener

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These openers work stand alone and are both able to settle in to a looping rotation or ad hoc rotation at any GCD tier. If you do not know what this means please consider familiarising yourself with how Samurais full rotation works by reading the Samurai Compendium.

Higanbana 1st

Works with high ping as well

Your standard opener which, due to the earlier DOT application, is ahead in output for the majority of any given encounter.

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Alternative Higanbana 1st

Works with high ping as well

Alt. Higanbana 1st presents a real loop in which your burst phase plays exactly like your opener. This delays the start of your burst by 1 GCD compared to the regular Higanbana 1st opener and is useful for encounters with awkward timing on mechanics with your regular openers or as an entry into looping for newcomers.

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Midare 1st

Should be reserved for encounters with a phase or kill time such that you are able to land an additional Midare + Tsubame combo where Higanbana 1st would not.

Standard

High Ping

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Alternative Midare 1st

Works with high ping as well

Useful under the same conditions as described in the Alt. Higanbana 1st opener.

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Addendum

Some encounters may require you to use one opener over the others in order to achieve a clean rotation and/or dodge certain mechanics at specific points in your rotation so it’s a good idea to familiarize yourself with all of them.

Why is looping important for our rotation?

In order to minimise personal ability cooldown drift and maintain perfect alignment with raid buffs on intervals of 60/120/180 seconds, it is important that our rotation allows us to use our 2 least flexible abilities – Meikyo Shisui and Tsubame-gaeshi – as soon as they are available. Since Tsubame is on a 60 second cooldown we need to target a specific GCD tier to achieve a clean GCD cycle that comes as close to 60 seconds in length as possible. (Refer to http://bit.ly/Compendium-Loop for in-depth explanation.)

Viable GCD/SkS ranges (post-Shifu) for looping:
Viable GCD Tiers for LoopingViable Skill
Speed Range
60s Loop GCD CountRequired Filler GCDs
2.16 < 2.15 > 2.14457 to 811282
2.08 < 2.07 > 2.061,370 to 1,725293
2.01 < 2.00 > 1.992,208 to 2,537304

If you find your SkS to not be in any of those ranges, you want to either meld more SkS or lose SkS without equipping lower ilvl pieces.

Filler Options:
 1) Yaten-Enpi             =  1 Filler GCD
 2) Yukikaze-Hagakure      =  2 Filler GCDs
 3) Gekko-/Kasha-Hagakure  =  3 Filler GCDs

Avoid using Yaten-Enpi as filler unless necessary for boss mechanics or when only a single filler GCD is needed.

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