A Guide to Level 80 Dragoon
by Eve Malqir on Balmung
Dragoon is a very static melee dps Job. You have strict, long combos to execute and timers within those combos that need to be maintained. Unlike other Jobs, Dragoon instead has static buttons to press in a specific order with very little variance.
Opener & Rotation
The Dragoon opener has a backbone of GCD actions that never changes, but the two different chunks of off-global skills:
Can be shuffled within their respective “slots” in the opener if necessary for encounter-related timings. Just keep in mind you should still never double weave with Potion,
The basic GCD backbone of the rotation does change as you level:
Dragoon Controller Guide
by Eve Malqir on Balmung
People very frequently ask how to set up hotbars to play Dragoon more effectively on controller. This guide is designed to help illustrate for new players how best to set up their buttons to not be hindered by using a controller.
FAQs and Resource
Jumping to the right conclusions
When gearing up below maximum Item Level, you want to follow some general guidelines.
- Maximize Item Level in every slot. There are very few exceptions to this rule, which can be confirmed via the Gear Calculator http://bit.ly/DRG-Gear
- Build toward BiS whenever possible.
- Prioritize Sub-Stats in the general order of:
Critical Hit Rate > Direct Hit Rate > Determination > Skill Speed
However, stats are not linear growth models. They function on a tiered system of bonuses. As such, it is highly recommended to use the provided Gear Calculation sheet in order to plug in your current set and work out your optimal melds!
In general, we aim to have as low of Skill Speed as possible, but that shouldn’t dictate your gearing. You’ll want to aim for Best-in-Slot and always be gaining Item Level first and foremost. Having “too much” Skill Speed might make some things different than you’re used to, but it won’t have as large of an impact negatively as you think it will, assuming you still play properly.
Short answer is no. You have two GCDs in which you can use
In a pug group, prioritize whoever will actually be close to you when it’s
In a static group, on initial pulls of the fight while learning, prioritize in the same way as a pug group. After you have a few pulls, filter a series of fflogs parses from your group through https://tethercalc.herokuapp.com/ to get specific answers for each tether for your particular group on that particular fight.
There is no hard-and-fast rule of who to tether, but Summoner tends to be low on the totem pole, because the tether does not affect any pets.
In general, no. You should be pressing everything as soon as it comes up. However, if you know your target kill time and are certain that the delays will not cost a use on the fight, then it is perfectly acceptable to do so. Just be aware that delaying is never worth it if you end up with 1 fewer cast on the encounter because of it, especially in the case of
After the opener, you are technically able to enter Life 30 seconds later. If you do so, you’ll land 3
Do note that you never delay a Life cycle by delaying your cast of
In general, yes, you want to delay the first cycle. Doing so pushes it back to around 60 seconds after the opener, which also puts it around 20 seconds before your second
All of this is tasty and positive, assuming your delayed first Life (or the subsequent double life) doesn’t run into issues with fight phasing. If someone says you should be doing “early” life for a given fight (like in E3S), it simply means you should enter (
Every time you come up on
Following this general outline will allow you to maximize the number of
The short answer is yes – if you have two targets that will both be active for >30 seconds, you want to alternate targets, maintaining :ct: on both:
When extending to 3 targets, if they’re all within range, you actually want to swap to your AoE rotation (
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