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The Cloud Deck (Extreme) Raid Strategy Guide

Diamond Weapon Extreme Guide
SaltedXIV
Table of Contents

Introduction

In the Cloud Deck (Extreme) players will face off against the Diamond Weapon as part of the Sorrows of Werlyt series, available April 13, 2021 in Patch 5.5. Players must have completed the Quest Forever at Your Side and speak with the Warmachina Fanatic in the Lochs (X:11.5 Y:22.5). Players must be item level 510 or above to challenge this fight in a non-premade group.

Timeline

Phase 1

Diamond Rain
Adamant Purge
Homing Lasers OR Diamond Flash
Photon Burst
Adamant Purge
Diamond Rain
Adamant Purge
Diamond Flash OR Homing Lasers
Photon Burst
Code Chi-Xi-Stigma
Auri Cyclone
Diamond Shot
Airship’s Bane

Phase 2

Outrage
Outrage
Auri Arts – five orbs
Outrage
Auri Doomstead
Auri Arts – one/two orbs
Vertical Cleave
Outrage
Articulated Bits
Auri Arts – five orbs
Outrage
Auri Doomstead
Articulated Bits
Auri Arts – one/two orbs
Vertical Cleave
Outrage

Phase 3

Flood Ray
Photon Burst
Articulated Bits
Adamant Purge
Homing Lasers OR Diamond Flash
Diamond Rain
Articulated Bits
Diamond Shrapnel
Adamant Sphere
Photon Burst
Articulated Bits
Adamant Purge
Diamond Flash OR Homing Lasers
Diamond Rain
Flood Ray
Photon Burst
Articulated Bits
Adamant Purge
Homing Lasers OR Diamond Flash
Diamond Rain
Flood Ray (enrage)

Enrage is a long casted Flood Ray over 10 seconds, wiping the raid 12 minutes into the fight.

Fight Mechanics

Orbs are summoned on each platform depending on how many players are on it. Each orb deals magic damage and inflicts a stacking magic vulnerability debuff. Aim to have four players on each platform to survive this mechanic.

Diamond Weapon will damage the entire area of one of the two platform. Depending on how it’s claws glow, it will do either Homing Laser or Diamond Flash.

  • Homing Laser: Indicated by the shoulder cannons glowing. It is an unmarked AoE on all eight players that inflicts magic vulnerability. Players should spread to avoid overlapping
  • Diamond Flash is indicated by the frontal cannon glowing. It is an unmarked stack marker and all party members should stand together.

A proximity damage marker appears above the two players with the highest aggro. These deal heavy raidwide damage and should be spread and mitigated.

Diamond Weapon becomes untargetable and prepares for the next phase. All players are targeted by proximity tethers called Diamond Shot.

Two knockbacks will happen, originating from the north or south. Players must use this knockback to be moved opposite of where their tether originates. For example:

  • If the tether is applied from the same platform the player should be knocked to the opposite platform.
  • If the tether is applied from the opposite platform, players should aim to be knocked back the lateral length of the current platform they’re on. 

Players will then have to move to the platform not indicated by Airship’s Bane. Airship’s Bane will remove the platform from play temporarily.

Phase 2 - One Platform

Orbs appear along the edge of the platform. Players need to dash or jump to them, and perform the subsequent mechanic. The mechanic is dependent on how many orbs spawn. Either five orbs will across both sides, or one-to-two orbs on the north and south edges of the platform.

The second time this sequence happens, Diamond Weapon will spawn Magitek Bits. Players must dodge these while moving to the safe spot for each mechanic.

A raidwide AOE that deals moderate magical damage.

A tank swap mechanic. An AOE tankbuster on the current player tanking the boss. It inflicts a physical vulnerability up debuff.

Magitek bits are summoned along the arena. They shoot a straight line across. Getting hit will inflict a vulnerability debuff and deal heavy damage.

Phase 3 - Two Platforms

All players are marked with numbers from one to eight. When the cast resolves, players will be cleaved in order of their markers. Each cleave deals heavy magical damage and inflicts a magic vulnerability debuff, preventing players from being able to be hit by multiple cleaves.

AOE markers appear under players that follow their movement. Players will have to move across the arena to the opposite platform to avoid taking damage.

Four towers will appear along the inside edge of both platforms, eight in total. Players must stand in these towers after dodging line AOEs from Articulated Bits to prevent them from exploding. If less than eight players are alive for this mechanic, the number of towers that spawn will correspond to the number of players alive.

Fight Strategy

The owner of this guide requested removal of this content without providing a location of replacement material. They would prefer to harm the playerbase and continue supporting a corrupt community. 

Until they actually provide their guide elsewhere, I suggest accessing it on the wayback machine’s cached version here:
https://web.archive.org/web/20211105040219/https://saltedxiv.com/guides/the-cloud-deck-extreme-raid-strategy-guide

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