Eden’s Verse – Refulgence (Savage) Raid Strategy Guide

E8S Guide
Lyra
Table of Contents
Shiva

Introduction

This guide aims to provide tips and strategies for defeating Shiva, the Heritor of Frost, in Eden’s Verse – Refulgence (Savage).

Shiva is the final raid encounter in the Eden’s Verse raid, available February 18, 2020 in Patch 5.2. Players must have completed the Quest “Life Finds a Way” and talk to Lewrey in Amh Araeng (X:26.8, Y:16.4). Players must be item level 480 or above to challenge this fight in a non-premade group.

Drops

Chest 1
  • {!Edenchoir Chest Gear Coffer}
Chest 2
  • Edenchoir Weapon Gear Coffer
  • Random Edenchoir Weapon
One of each
  • Ramuh Crystal
  • Wind-up Ryne
Token (one per player)
  • Book of Refulgence
Books can be traded in for Weapon and Chest equips at Yhal Yal in Eulmore (X:10.0, Y:11.5). All Equips cost eight books.

Mechanics

Pre-pull preparation

  • All DPS players need to choose a tank/healer partner (ranged with tanks, melee with healers preferably, though it can be reversed if doing a specific uptime strat), with each group having a cardinal position. 
  • These will be combined into two groups of one tank, one healer, and two DPS each –  east group and west group. A ranged physical DPS is recommended to be in the west group. 
  • Each player will also need a clock position around the boss – tanks must be north and south, and healers must be east and west. DPS will be intercardinal.
  • Shiva is a dance-like fight with the hardest DPS check of any tier’s final boss since Midas. Come properly equipped for the fight with melds, 3* food, and Grade 3 Tinctures. Shiva is a 14 minute fight and requires around 90725 raid DPS.

Shiva will Redress and assume three different forms throughout the fight. They are as follows:

  • Shining Armor: Indicated by “The Light shall usher in peace!”. Shiva will turn into her Hydaelyn Light Form, and stun any player looking at her when she raises her hands up.
  • Drachen Armor: Indicated by “Come to me, Hraesvelgr!” Shiva will summn her draconic companion, turning into her Dragon Form. She will cast Akh Rhai, which is a repeated lethal ground AoE on where all players were standing when she unfurls her wings. Both #1 and #2 in aggro will be autoed in this form – #1 by Shiva and #2 by Hraesvelgr.
  • Frost Armor: Indicated by “Resplendent ice, grant me strength!” Shiva will turn into her Frost Form, and cover the arena in ice, inflicting all players with Thin Ice. This will cause players to slide roughly 80% across the arena if they perform a movement input.

Shiva will summon Mirrors around the arena. These will reflect her next ability cast with the mirror as the source. Mirrors will execute mechanics in order of blue > green > red mirrors.

Mirrors will also reflect her Redress abilities.

Phase 1

Heavy raidwide magical damage.

A frontal cleave, hitting the entire arena except those standing in Shiva’s rear.

A rear cleave, hitting the entire arena except those standing in front and to the flanks of Shiva.

Shiva jumps to the middle. A multifaceted attack that deals light raidwide magical damage. 

  • Shiva will inflict one tank and one healer with Freezing. This debuff must be cleansed. If this debuff is allowed to resolve, the player will be inflicted with Deep Freeze, preventing any actions and freezing them in place.
  • Shiva will put an AoE marker, Frigid Stone, over a tank, a healer, and two DPS. All players damaged will be heavied, take light damage, and if players are hit by more than one, they will receive a damage down debuff. This debuff will leave behind an exploding mark, Frigid Needle. This will shoot a line AoE in all cardinal and intercardinal directions from where the AoE was placed.
  • Shiva will cast Icicle Impact, rotating AoEs at the edge of the arena starting from North/South or East/West.
  • Shiva will cast Frigid Water on the healer and tank not targeted for Frigid Stone. This is a proximity marker that deals extremely heavy damage.
  • Shiva will cast Frigid Eruption thrice on the two DPS not targeted for Frigid Stone, which is a ground AoE marker.

Shiva will knockback from the centre and deal light damage.

A tank buster that deals heavy physical damage and inflicts a physical vuln debuff. Must be tank swapped.

A donut AoE around Shiva. This can be outranged.

A large point-blank AoE around Shiva.

Shiva deals moderate magic damage to all players. This AoE inflicts the Lightsteeped debuff on all player with various stack amounts. If this stack reaches five, the player explodes and deals heavy damage to nearby players. She then casts multiple abilities in succession.
  • Bright Pulse: One tank, one healer, and two DPS are tethered to an orb each that spawns at cardinal edges. This orb must be kited until it shrinks in size, and soaked by the player, exploding in a small radius around it. This will inflict one stack of Lightsteeped. Eating the orb before it shrinks or eating more than one orb will likely result in a raid wipe due to damage and Lightsteeped.
  • The Path of Light: The four closest players will be targeted for a conal AoE, dealing moderate magic damage and inflicting one stack of Lightsteeped.
  • Refulgent Chain: One tank, one healer, and two DPS are inflicted with two instances of Refulgent Chain. This debuff will tether players together. When this debuff resolves, it will become Refulgent Fate – players must be standing at a moderate distance from tethered players (not too close, not too far) or else the chain will explode and deals heavy damage to nearby players.
  • Bright Hunger: Shiva summons towers that must be soaked by players. Each tower has a visual that corresponds to how many players must be in the tower and lights up based on how many players are currently in the tower. Soaking a tower gives a stack of Lightsteeped and deals light damage. In Phase 1, Shiva summons:
    • Four towers in the middle intercardinally that must be soaked by one player each
    • Two towers in the middle north and south that must be soaked by two player each
    • One tower in the middle that must be soaked by four players

Either a stack marker on all four DPS which must be shared or AoE markers around all players who then must spread. While Shiva is casting, she will have either one circle or four circles rotating above her head. If there is one circle, it will be stack, and if there are four circles, it will be spread.

Shiva stuns all players and transports them to the shattered world, based on which circle the player is standing in – east or west.

Phase 2

Players will be teleported to an arena outside based on where they were standing – East will go to the east arena and west will go to the west arena. Players must prevent Aether adds or tethers from reaching the crystal in the middle, indicated by the Flood of Light gauge. If this gauge is allowed to reach 100, the party will instantly wipe. If the gauge remains at 0, all players will gain the Grace of Light buff for 60 seconds upon the start of Phase 3, increasing damage dealt by 2%.

An AoE emanating from the middle crystal that deals 50% of a player’s maximum health. This occurs in between each wave of adds.

Slowly moves towards the centre. Has the highest HP out of all the adds, at 674880. Can be stunned.

A short while after spawning, buffs itself with Shock Spikes, reflecting damage to all attackers.

A short while after spawning, casts Stoneskin on self, receiving a shield. This can be silenced.

A tether that must be intercepted. Deals moderate light magic damage and inflicts Light vulnerability down, meaning players cannot take more than one tether.

Phase 3

A unmarked multi-hit stack on #1 and #2 on aggro, originating from Shiva and Hraesvelgr. Each stack deals moderate magic damage per hit and players hit will receive a separate debuff – Hated of the Wyrm or Hated of Frost. Players who take damage from the other stack while having one stack’s debuff will instantly die. Akh Morn will increase the amount of hits every time it is cast by Shiva, starting from three.

A stack marker on the main tank, which deals extremely heavy damage.

Shiva will jump to a spot and her wings will glow.

  • If she jumps to the middle and one wing glows, it will cleave that side of the arena.
  • If she jumps to the edge or middle and two wings glow, it will cleave the entire arena in front of her.

Inflicts four players with Wyrmclaw (red debuff) and four players with Wyrmfang (blue debuff). Summons a draconic head on the arena that rotates clockwise or counterclockwise. Players with Wyrmclaw must stand in the path of the dragon head in order to remove their debuff, which deals moderate damage to them. Once the dragon head collides with a player with Wyrmclaw, it will leave behind a light circle. This will cleanse any Wyrmfang debuff. The first dragon head must be taken four times in order to prevent a raid wipe.

  • In the first instance of Wyrm’s Lament, tanks and healers will receive Wyrmclaw and DPS will receive Wyrmfang. Wyrmclaw debuff timers will last for 14 seconds, 22 seconds, 30 seconds, and 38 seconds. Wyrmfang debuff timers will last for 20 seconds, 28 seconds, 36 seconds, and 44 seconds. There will be one dragon head that spawns north. Players must eat the dragon head and cleanse debuffs in ascending timer order.
  • In the second instance of Wyrm’s Lament, tanks and two DPS will receive Wyrmclaw, and healers and two DPS will receive Wyrmfang. There will also be two dragon heads that spawn north and south.

Shiva will cast Biting Frost as the castbar finishes, then Driving Frost immediately after.

Shiva will cast Driving Frost as the castbar finishes, then Biting Frost immediately after.

A proximity marker dealing heavy raidwide damage. Shiva will have either one circle or four circles on top of her head. If she has one circle, it is one proximity marker from the middle of the arena with the safe spot being at an edge. If she has four circles, it is eight proximity markers around the arena with the safe spot being in the middle.

Shiva will cast Scythe Kick as the castbar finishes, then Axe Kick a short while after.

Shiva will cast Axe Kick as the castbar finishes, then Scythe Kick a short while after.

Shiva deals moderate magic damage to all players. This AoE inflicts the Lightsteeped debuff on all player with various stack amounts. If this stack reaches five, the player explodes and deals heavy damage to nearby players. She then casts multiple abilities in succession. This ability is a combination of Light Rampant and Diamond Frost, and should be executed similarly. However, there are some key differences that players should keep in mind.

  • Tanks and healers will receive two Refulgent Chain debuffs with players of the opposite role.
  • Two tanks and two DPS are inflicted with the Freezing debuff. However, the tanks should not be cleansed.
  • Shiva will cast Frigid Stone on all four DPS, which is a ground AoE marker. All players damaged will be heavied, take light damage, and if players are hit by more than one, they will receive a damage down debuff. This debuff will leave behind an exploding mark, Frigid Needle. This will shoot a line AoE in all cardinal directions from where the AoE was placed.
  • Draconic Strike is the same as Heavenly Strike. This will not knock back any player affected with Deep Freeze.
  • Shiva will cast Frigid Eruption thrice on all four DPS, which is a ground AoE marker.
  • Shiva will cast Banish. This targets the MT and can be a stack marker or an AoE marker on #1 and #2 on aggro. This deals heavy tank damage and must be mitigated. While Shiva is casting, she will have either one circle or four circles rotating above her head. If there is one circle, it will be stack, and if there are four circles, it will be spread.
  • Bright Hunger is cast during this phase as well. Soaking a tower still gives one stack of Lightsteeped. There is no castbar, and the tower pattern is as follows:
    • Four towers at the middle at cardinals, which must be soaked by one player each
    • Two towers at the east and west edge, which must be soaked by one player each
    • One tower in the middle of the arena, which must be soaked by two players
    • One tower in the middle of the arena, which must be soaked by four players
  • After the final tower is soaked, Shiva will cast The House of Light, which is a conal AoE on all eight players.

Fight Mechanics

Phase 1
Absolute Zero
Mirror, Mirror
Biting Frost OR Driving Frost
Reflected Biting Frost OR Reflected Driving Frost
Reflected Biting Frost OR Reflected Driving Frost
Diamond Frost
Heavenly Strike
Driving Frost OR Biting Frost
Double Slap

Redress – Shining Armor
Scythe Kick OR Axe Kick
Light Rampant
The Path of Light
The Path of Light
Mirror, Mirror
Axe Kick OR Scythe Kick
Reflected Axe Kick OR Reflected Scythe Kick
Banish III
Shattered World

Phase 2
East side add order:
Wave 1: Aqueous Aether + Earthen Aether + Rush
Wave 2: Electric Aether x2 + Rush
Wave 3: Aqueous Aether + Electric Aether x2 + Rush
Wave 4: Earthen Aether + Rush

West side add order:
Wave 1: Aqueous Aether + Electric Aether x2 + Rush
Wave 2: Earthen Aether + Rush
Wave 3: Aqueous Aether + Earthen Aether + Rush
Wave 4: Electric Aether x2 + Rush

Heart Asunder is cast between each wave of adds.

Phase 3
Akh Morn
Morn Afah
Mirror, Mirror
Hallowed Wings (one wing)
Reflected Hallowed Wings
Reflected Hallowed Wings
Hallowed Wings + Reflected Hallowed Wings

Wyrm’s Lament
Hallowed Wings
Hallowed Wings
Hallowed Wings
Hallowed Wings
Redress – Frost Armor
Twin Stillness OR Twin Silence
Double Slap

Redress – Drachen Armor
Mirror, Mirror
Hallowed Wings (both wings)
Reflected Hallowed Wings
Reflected Hallowed Wings

Mirror, Mirror
Redress – Shining Armor
Reflected Shining Armor
Holy
Reflected Shining Armor
Reflected Shining Armor
Embittered Dance OR Spiteful Dance

Mirror, Mirror
Redress – Drachen Armor
Reflected Drachen Armor
Akh Morn
Morn Afah

Icelit Dragonsong
Draconic Strike
Banish
The House of Light

Mirror, Mirror
Redress – Frost Armor
Reflected Frost Armor
Redress – Drachen Armor

Wyrm’s Lament
Akh Morn
Morn Afah
Akh Morn
Morn Afah
Akh Morn
Morn Afah
Hallowed Wings (both wings)
Enrage

Enraged is a Reflected Hallowed Wings cast by eight mirrors, which will deal 9999999 to all players.

Fight Strategy

Phase 1

  • The fight begins with an extremely heavy raidwide AoE, so make sure to prepull mitigate and use heavy mitigation.
  • Shiva will cast Mirror, Mirror. Take note of where the red mirror is – it will either be east or west. The other two mirrors do not matter for this.
  • Shiva will cast either Biting Frost or Driving Frost. Your safe spot will be based on where the red mirror is and what was cast.
    • If Biting Frost was cast, the safe spot is the south edge, on the same side of the red mirror.
    • If Driving Frost was cast, the safe spot is the north edge, on the opposite side of the red mirror.
  • Immediately move to the opposite side’s safe spot to dodge the Reflected Mirror’s ability.
  • Shiva will teleport to the middle and cast Diamond Frost. Mitigate, heal, and prepare for the next mechanic.

 

  • Here is a visual representation on how to perform Diamond Frost with good uptime.
  • Three things will occur at once:
    • Icicle Impact will appear, starting either north-south or east-west.
    • One tank and one healer will receive the Freezing debuff. This must be cleansed.
    • One tank, one healer, and two random DPS will get an AoE marker. This should be dropped in the middle, intercardinally around Shiva such that none of the markers overlap and there is a safe spot in the middle of the arena.
      • It is best to have set positions based on role, making sure all players go to the same spot, with DPS adjusting.
  • Afterwards, Shiva will start casting Heavenly Strike. Additionally, the AoE markers will show that they will explode in cardinal lines in a few seconds.
    • Players should be healed up and heavy mitigation used.
    • All players except for the healers should head south or west, on where the first Icicle Impact dropped. Healers should head north or east.
    • The tank and healer unmarked for the AoE earlier will receive proximity markers. By having all players except healers go south, this mechanic will resolve itself.
    • The two DPS unmarked for AoEs earlier will receive three baited AoEs. They should take these away, preferably along the edges (but around the boss is fine) forming a path to the centre of the arena as all other heavied players and the MT should move towards the centre slightly.
  • The MT should then turn the boss such that the middle of the arena will be safe for the next Driving Frost OR Biting Frost. It will always be the opposite of the one earlier.
  • Mitigate and tank swap for Double Slap (an invulnerability is recommended).

 

  • Look away from Shiva for Shining Armor. There is no castbar from her, but when she raises her hands is when the ability snapshots.
  • Do Axe Kick or Scythe Kick. As Scythe Kick can be outranged the boss should not be in the middle of the arena, so ranged can pre-position such that they are safe from both abilities.
  • Shiva will teleport to the middle and cast Light Rampant. Heal up and mitigate.

 

  • There are many strategies for Light Rampant. Most strategies are valid as long as all players do not end up with more than four stacks. However, some strategies have more melee uptime than others. I will be explaining my group’s strat.
  • Here is a visual representation of the mechanic the way I have done it.
  • The tank, healer, and two DPS with chains will soak the first set of towers. Stand at max melee range inside the tower. They will use the positions from Diamond Frost. They will not move until the second Path of Light.
  • All other players should spread in the middle loosely to see which orb they are tethered to.
  • All players tethered to an orb will run out behind the orb as it will be moving to the middle. Players tethered to the east and west orbs will rotate clockwise, and soak the next tower set with the players tethered to the north and south orbs.
  • As soon as the second tower set goes off, all players will move. 
    • Those in the centre with Refulgent Fate expiring will move inside the boss hitbox and towards east and west slightly such that the Path of Light will not hit any orb player.
    • Those tethered to orbs will move out of the tower immediately after soaking, away from the middle. They will both pop their orbs.
  • All players should check their debuff stack after the second Path of Light. All players with three (3) stacks are the ones to soak the final tower.

 

  • Keep the boss centered. Mirror, Mirror will spawn four mirrors at either cardinal or intercardinal edges. It is wise to spin the boss such that she is facing a mirror – that mirror becomes the north mirror.
  • Shiva will then cast Axe Kick OR Scythe Kick. She will cast the opposite ability of the one she cast earlier in the phase. Therefore, you can preposition for it.
  • Immediately after, the mirrors will cast a reflected version.
    • If Scythe Kick is cast, players should stay inside, then move to their mirror with their partner immediately after the cast. 
      • There is a specific uptime strat where Shiva is brought to a mirror pre-emptively if you know Scythe Kick is being cast.
    • If Axe Kick is cast, players should move out, then move to the middle of the arena afterwards, standing relatively close to their partner.
  • Shiva will cast Banish III immediately after players move. Note how many orbs are floating in a circle above her.
    • If there is one orb, players will stack with their partner immediately after the reflected version of Scythe Kick or Axe Kick is cast.
    • If there are four orbs, players will spread out with their partner immediately after the reflected version of Scythe Kick or Axe Kick is cast. Melee should be near the boss and ranged should be or run far.
  • Shiva will become untargetable and start casting Shattered World. Split off into your groups. Take this time to heal up.

Phase 2

  • Each group will have a different tether order and priority based on their adds.
  • Healers should heal the group in between each wave, as players will take 50% of their HP in damage before each wave. Additionally, players will take moderate damage from soaking the tether.
  • Earthen Aether must be silenced, or bursted before it is allowed to cast Stoneskin. It can be easily killed through Stoneskin, but it means you have less DPS for the other adds.
  • Tanks should always stun the Aqueous Aether first, then melee should stun it after the first stun wears off.
  • Electric Aether should be killed ASAP, as more healing will be required if they are allowed to cast Shock Spikes. Tanks should finish it off or burst it, as they have mitigation and a higher HP buffer. Other players will easily die if they burst it with the buff active.

East Group

  • The tether order should be healer > melee > tank > ranged.
  • On wave 1, the tank should immediately head to the Earthen Aether and silence it when it starts casting. Other players should DPS the Aqueous Aether. The healer takes the tether, freeing them to cast heals for the rest of the phase.
  • On wave 2, melee can DPS the Electric Aether before heading to their add. As the Electric Aether are easily killed and damage healed through, the melee is free to take this tether without losing much or any uptime.
  • On wave 3, all players can burst the Electric Aether before they are allowed to cast Shock Spikes. They can then focus on the Aqueous Aether. The tank should pick up their tether now, freeing them to silence the final Earthen Aether.
  • On wave 4, the tank should silence the Earthen Aether and finish off the Aqueous Aether and Earthen Aether. Ranged pick up their tether.

West Group

  • The tether order should be healer > ranged > tank > melee.
  • On wave 1, the Electric Aether should be bursted by the tank and ranged, with melee hitting it when moving but focusing on the Aqueous Aether. Healer taking the first tether frees them up to heal for the rest of the phase.
  • On wave 2, the ranged should silence the Earthen Aether, freeing up the tank to keep DPSing the Aqueous Aether from the previous wave to finish it off. 
  • On wave 3, the tank should immediately head towards the Earthen Aether to silence it. It should be killed by ranged and healer, as the tank then heads over to pick up their tether, then to the Aqueous Aether along with the melee.
  • On wave 4, the melee will take the tether after bursting the Electric Aether along with the rest of the party.

After all adds are dead, top the party off and prepare for the final phase after the cutscene.

Phase 3

  • If adds phase was done properly, you will receive a light damage buff after the cutscene. This is the perfect time to burst, as 2m and 3m CDs should line up a few seconds after the boss is targetable.
  • Tanks need to be #1 and #2 in aggro. 
  • Players will split off to their east and west groups again to soak Akh Morns with the tanks. This needs to be healed through and mitigated. These Akh Morns will hit thrice.
  • After healing through Akh Morns, stack on the rear to soak Morn Afah. This is targeted on the MT.
  • Shiva will cast Mirror, Mirror. Notice where the blue mirror is.
  • She will then teleport to the middle, orient herself to a direction, and cast Hallowed Wings. This will cleave one half of the arena. The mirrors will then reflect this mechanic in order.
    • Players will need to start at one quadrant of the arena, and move either clockwise or counterclockwise around the quadrants to dodge the Wings. The final safe spot is always diagonal of the first safe spot.
    • The direction players move will be determined based on where the blue mirror is. If it is west, players will move clockwise, and if it is east, players will move counterclockwise. 
    • The quadrant players start at will be determined based on whether if Shiva cleaves the blue mirror. If she cleaves the blue mirror, you will stand on the safe side south relative to Shiva. If she does not cleave the blue mirror, you will stand on the safe side north relative to Shiva.
    • Wait until cleaves go off to move into safe spots.

 

  • Shiva will then teleport to the middle (although she is already there), face north, and cast Wyrm’s Lament. Players should be topped after the cast. Players must check their debuffs. She does not auto during this entire phase.
  • Tanks and healers will receive Wyrmclaw (red) and DPS will receive Wyrmfang (blue). Wyrmclaw debuff timers will last for 14 seconds, 22 seconds, 30 seconds, and 38 seconds, referred to as Red 1 to Red 4. Wyrmfang debuff timers will last for 20 seconds, 28 seconds, 36 seconds, and 44 seconds, referred to as Blue 1 to Blue 4.
  • Wyrmclaw players must soak the dragon head that spawns north and moves either clockwise or counter-clockwise. Wyrmfang players must cleanse their debuff with the light puddle dropped by soaking the dragon head. The soak explosion is rather large, and all other players should stack near the middle of the arena.
  • While this is happening, Shiva will cleave the side of the room the dragon head is currently on. When the dragon head reaches the other side of the room, she will cleave that side. Therefore, each Hallowed Wings cleave will cleave one side twice, then the other side.
  • Players need to soak the dragon head and cleanse in between Hallowed Wings. Therefore, the flow of this dance-like phase will be:
    • Red 1 pre-positions north to soak.
    • Hallowed Wings 1 goes off. Red 2 soaks (W/E) and Blue 1 cleanses (N).
    • Hallowed Wings 2 goes off. Red 3 soaks (S) and Blue 2 cleanses (W/E).
    • Hallowed Wings 3 goes off, cleaving the opposite side. Red 4 soaks (E/W) and Blue 3 cleanses (S).
    • Hallowed Wings 4 goes off. Blue 4 cleanses.
  • After the final cleanse, all players need to stack on the rear to prepare for Frost Armor and Twin Stillness OR Twin Silence.
  • Players will not be able to move until ⅔ of the castbar of either Twin Stillness or Twin Silence is finished, or they will slide off the arena.
    • If it is Twin Stillness, players will stay still, and move immediately to the sides or front once the castbar resolves.
    • If it is Twin Silence, players will move to the sides or front as the Thin Ice debuff wears off, then immediately behind after the castbar resolves.
  • The MT needs to mitigate for Double Swap and the current OT must tank swap.

 

  • Players should then stack on the rear again. The MT should stay in front until Shiva starts her Redress animation, then head to the rear. 
  • All players stay still until Shiva’s wings appear to bait Akh Rhai. Immediately after her wings appear, all players must move out in order to dodge it.
  • Heal up tanks who are taking double autoattacks, and prepare for Hallowed Wings.
  • Shiva will cast Mirror, Mirror. A red and a green mirror will spawn. She will then jump north or south and cast Hallowed Wings.
  • All players need to get behind her and note where the green mirror is. That mirror will cast Reflected Hallowed Wings first.
    • The first Reflected Hallowed Wings will hit the first four players with heavy damage and inflict a magic vuln stack, and should be mitigated. The second Reflected Hallowed Wings will hit all players, dealing heavy damage to the first five players. In order to soak both, the party must split into two groups. Conveniently, the split groups for add phase and Akh Morns work for this.
    • One tank must stand in front of the green mirror and use CDs to soak heavy damage. Their group needs to stand behind them, with the other group behind the first tank’s group.
    • All players will be knocked back. Heal up in between the first hit and the second hit. Knockback immunities are preferred for the second hit.
    • Immediately after, the second tank needs to stand in front of the red mirror and mitigate the hit with cooldowns. The second tank’s group should stand behind that tank. The first tank, who soaked the green mirror, needs to stand behind the second group, and the first group should stand in the back. 
    • It is possible to stay where Shiva jumps and use knockback immunities, covering both hits. The first tank still has to move into position.

 

  • The MT should then drag Shiva NW. She will cast Mirror, Mirror, which spawns blue mirrors either north/south or east/west, green mirrors at intercardinals, and red mirrors at the opposite cardinals of the blue mirrors.
  • Once the mirrors spawn, place Shiva in front of a blue mirror. She will cast Redress – Shining Armor – look away from both Shiva and the blue mirror, who also casts Reflected Shining Armor. Standing perpendicular and looking away works fine.
  • Immediately after, Shiva will start casting Holy, which needs to be mitigated. All players should stand behind Shiva, closer to the centre of the arena. By looking at Shiva, you will dodge the next green mirror Reflected Shining Armor.
  • Your final movement depends on whether or not Holy is from the centre or the sides.
    • If Shiva has four orbs circling her head, it is from the sides: stand in the middle and keep looking at Shiva. This will dodge the red mirror Reflected Shining Armor.
    • If Shiva has one orb circling her head, it is from the centre: move to the edge of the arena and look away from the centre. This will dodge the red mirror Reflected Shining Armor.
  • Do Embittered Dance or Spiteful Dance. Ranged players can outrange both mechanics. Top players up and prepare for the next mechanic.

 

  • Bring Shiva back to the middle, and face her south for easier positioning for a mechanic later in the fight. She will cast Mirror, Mirror – the colour of this mirror is irrelevant.
  • All players need to stack on the rear of the boss to bait Akh Rhai. Move as a group clockwise when Shiva’s wings appear.
  • Akh Morn will be next, and it will cast four times. All players must wait until Reflected Drachen Armor finishes casting in the enemy list, or until Akh Morn is ⅔ of the way finished casting. At this point, the west group will move left, and the east group will move right. 
  • Mitigate and heal, then stack in the middle once the Akh Rhai have disappeared for Morn Afah.
  • Another way to do this strat is to use the middle intercardinal markers. Both groups will move independently from one marker to the other north > south, then back to the original marker south > north, then stack on the rear.
  • Heal up and prepare for Icelit Dragonsong.

 

  • Here is a visual representation on how to do Icelit Dragonsong.
  • As Icelit Dragonsong starts casting, all players should spread to their clock positions relative to the boss (as she will face south after jumping and casting).
    • Heal and mitigate for all players. Healers need to cleanse Freezing from both DPS.
    • Healers and tanks simply stand in the middle of their towers.
    • Tanks need to pop mitigation before they are frozen, as there is not enough weaving space afterwards most likely.
    • DPS need to take their AoE markers to the intercardinal edges and drop them intercardinally on the outer ring of the arena. They need to then quickly move back to the middle of the arena to get knocked back by Draconic Strike, as they will be heavied.
    • DPS should get knocked towards north or south based on their intercardinal, and healers get knocked back east and west based on which tower they had. 
    • The safe spot for the line AoEs emanating from the DPS AoEs are on the outer ring on the cardinals – healers can simply stand in the middle of their tower.
  • Immediately after getting knocked back, all players should head towards the middle. 
    • Tanks need to soak the tower in the middle after their Deep Freeze wears off. Pop any remaining cooldowns and look for Banish.
      • If Shiva has one orb floating around her head, stack in the middle of the tower.
      • If Shiva has four orbs floating around her head, spread in the tower – it can comfortably fit both tanks without clipping each other.
    • DPS should bait their AoEs towards their intercardinal positions and then walk towards the middle – DO NOT gap close, as that will drop an AoE on the tanks.
    • Healers should make their way to the centre.
  • All players should check their debuffs at this point. Four players will have two stacks of Lightsteeped. These four players should be the ones to soak the tower in the middle.
  • Heal up and move to your clock spots to bait the eight conal AoEs for the House of Light.

 

  • The MT should then bring Shiva to the south edge. Mirror, Mirror only spawns one mirror.
  • All players should stack on the south edge of the arena. Do not move at all once Shiva casts Redress – Frost Armor. The first cast is a bait, and all players should wait patiently.
  • Shiva will cast Redress – Drachen Armor as soon as Reflected Frost Armor is cast. Therefore, all players will have to slide across the arena as Shiva’s wings appear. Go directly forward, and make only one movement. Melee can dash back to the boss once she is in range, as long as they don’t make any movement inputs. No player should move at all until Thin Ice has disappeared.
  • Shiva will jump to the centre and face north. Players should mitigate and prepare for Wyrm’s Lament 2.

 

  • Wyrm’s Lament will inflict tanks and two random DPS with Wyrmclaw (red) and healers and two random DPS with Wyrmfang (blue). Two dragon heads appear, north and south – the direction they move does not matter, as all soaks and cleanses will be east and west.
  • While tanks and healers can comfortably stay in their groups for Akh Morns, DPS may have to swap groups as their debuff is random. You want one DPS of each colour in each group to make moving back into Akh Morn stacks easier, and to ensure blue DPS and red DPS know which soak and cleanse they are taking.
  • There are two ways of doing this mechanic – with tank invulns and without tank invulns. Using tank invulns frees up a lot of healing and mitigation for the phase, and I would personally highly advise doing so.
  • Split into the two groups and mitigate and heal through Akh Morn, now with five hits. After the five hits, all players should squeeze into the rear. The two tanks should run out east and west and soak their dragon head.
  • As soon as the tanks soak the dragon head, all players should remain stacked.
    • If the tank is using an invuln, the MT should go north and soak Morn Afah solo with the invuln. Immediately after the Morn Afah hit, the OT needs to provoke as provoking during Akh Morn is likely an instant wipe. The healers can go and cleanse early, as long as they are not north.
    • If the tank is not using an invuln, they should head towards the rear and stack with the party. Heal up and mitigate. The healers must wait until after the Morn Afah hit to go and cleanse.
  • The healers should immediately cleanse their debuffs after Morn Afah with the east and west light puddles, and return to their groups for Akh Morn. Mitigate and heal through the six hits.
  • After the six hits, top all players – the red DPS need to go soak their dragon heads and they need enough HP to do so. 
    • If the tank is using an invuln, the new MT should go north and soak Morn Afah solo with the invuln. They should keep the boss for the rest of the fight once healed. The blue DPS can go and cleanse ASAP, as long as they are away from north.
    • If the tank is not using an invuln, stack on the rear of the boss. Heal up and mitigate. The blue DPS must wait until after the Morn Afah hit to go and cleanse.
  • The blue DPS should go and cleanse their debuffs and move back into their groups for Morn Afah. Use all remaining healing abilities and resources on healing through the seven hits, then use all remaining mitigation for Morn Afah, which should be stacked at the rear.
  • The fight requires no more healing except for potentially tank autoattacks at this point, which can be covered by oGCDs or self-healing.
  • All DPS cooldowns and burst should occur now.
  • Shiva will jump to the middle and face a direction for Hallowed Wings. Make sure you get behind her.
  • Kill Shiva before Reflected Hallowed Wings finishes casting and wipes your party off the face of the planet.

Role Specific Tips

Tank:

  • Make sure your positioning for Shiva is consistent, and ensure that she is moved promptly for mechanics such as Reflected Biting/Driving Frost and Reflected Shining Armor.
  • Your healers and ranged will love you if you turn the boss to the correct orientation to dodge Biting/Driving Frost after Diamond Frost – orient her such that the middle is safe.
  • Reprisal should be used for heavy or moderate AoE casts such as Absolute Zero, Morn Afah, Akh Morn, The Path of Light, Light Rampant, etc.
  • Tank shields should be used for heavy damage, such as Frigid Water, Holy, Reflected Hallowed Wings (both wings), Morn Afah, and Akh Morn.
  • There is not a lot of consistent tank damage throughout the fight, so it’s imperative you stack cooldowns or use invulns for tank busters such as Reflected Hallowed Wings (both wings), Double Slap, and Banish.
  • During adds phase, use tank shields and cooldowns as you will be taking extra damage and be harder to heal. This is because you have a higher HP pool for the 50% damage, and will likely be finishing off Electric Aethers. 
  • After adds phase, ensure that both tanks remain #1 and #2 on aggro.

Healer:

  • Incoming AoE damage is extremely high in this fight. Mitigate for all sources of heavy AoE damage and top up accordingly.
  • Diamond Frost, Light Rampant, Banish III, Akh Morns and Morn Afahs, Reflected Hallowed Wings (both wings), Holy, Icelit Dragonsong, and second Wyrm’s Lament 2 are all periods that require heavy mitigation and healing.
  • Tanks do not take a lot of single target damage past phase one, and any auto damage they take can be easily healed up through oGCDs.
  • It is possible to Rescue stunned players out of AoEs if it is timed properly. They cannot be rescued while stunned, so it has to happen after or before.
  • During adds phase, make sure to top up players between each wave and heal the player taking the tether each wave. In addition, save emergency heals for players who damage the Electric Aether when the buff is up.
  • Coordinate a healing and mitigation plan for Wyrm’s Lament 2, as that is the most healing intensive part of the fight.

DPS:

  • Use Feint for auto attacks and Double Slap, Addle for any instances of heavy raidwide damage, and ranged mitigation (Shield Samba) for periods of heavy damage.
  • This is a three effective potion fight – opener, reopener when returning from adds, and at the end of the fight after Wyrm’s Lament.
  • DPS buff coordination is extremely important in order to beat the DPS check. Coordinate usages of 2m CDs such as Technical Step, Chain Stratagem, and Divination, as well as 3m CDs such as Devotion, Battle Voice, and Battle Litany. Make sure everyone knows when CDs are going up.
  • It is much easier to clear with a safe deathless run than a run with deaths – the DPS check is extremely tight.
  • During the adds phase, let tanks finish off the Electric Aether. Melee should be focusing the Aqueous Aether, and ranged should be bursting Electric/Earthen Aether, then putting out consistent damage on the Aqueous Aether.
  • Bait AoEs out before heading in during Diamond Frost and Icelit Dragonsong.
  • Coordinate which DPS will be switching groups for Wyrm’s Lament 2 if two DPS in the same group have the same debuff.
  • P1 ends at ~3:20. 90s and 180s cooldowns should be used ASAP in the opener and 90s such that they are back up before adds phase.

Pug Strategy

PF uses a variety of methods to do mechanics that may not be covered in this guide in their entirety. Many of these strats are named for ease of communication.

  • Tanks and healers will get a cardinal position, and DPS will each get an intercardinal position. Healers and tanks will get fixed spots for puddles. Each tank and healer will have a DPS partner.
  • Each group will get a side for Akh Morn, Mirror Knockback and adds phase.
  • Light Rampant is done using Milne/Ilya (covered in this guide) or Forsaken (not covered in this guide).
  • Reflected Hallowed Wings with the two group stacks is usually done via Uptime Mirror, with both groups staying where Shiva jumps and using knockback immunities right before the first Reflected Hallowed Wings cast goes off.

About the Author

Visit the Balance FFXIV for job theorycrafting, discussion, and guides.

Special thanks to Nagi Hiiragi for making mechanic timelines for me.

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