Eden’s Verse – Iconoclasm (Savage) Raid Strategy Guide

E7S Guide
Lyra Rose
Table of Contents
Idol of Darkness

Introduction

This guide aims to provide tips and strategies for defeating The Idol of Darkness, Antithesis Conscient, in Eden’s Verse – Iconoclasm (Savage).

The Idol of Darkness is the third raid encounter in the Eden’s Verse raid, available February 18, 2020 in Patch 5.2. Players must have completed the Quest “Life Finds a Way” and talk to Lewrey in Amh Araeng (X:26.8, Y:16.4). Players must be item level 475 or above to challenge this fight in a non-premade group.

Drops

Chest 1 (one of)
  • {!Edenchoir Head Gear Coffer}
  • {!Edenchoir Hand Gear Coffer}
  • {!Edenchoir Foot Gear Coffer}
 
Chest 2 (one of)
  • {!Edenchoir Leg Gear Coffer}
One of each
  • Crystalline Twine
  • Crystalline Ester
Token (one per player)
  • Book of Iconoclasm
Books can be traded in for Leg equips at Yhal Yal in Eulmore (X:10.0, Y:11.5). All Equips cost eight books.

Mechanics

The Idol of Darkness is omni-directional, and all targets in this fight are as well.

Pre-pull preparation

  • Split up into two groups left and right, each with one tank, healer, melee, and ranged (or just 2 DPS).
  • The Idol of Darkness is a 11:52 fight and requires ~86.7k raid DPS.
Phase 1

A heavy magical damage raidwide.

A tether on a random tank. Once the castbar resolves, the tank will take a large hit that inflicts a magic vulnerability debuff (Stygian Stake), then a magic line AoE that must be shared with the other tank standing in front (Silver Stake) a few seconds later. The tank must invuln both hits, or cooldown the first hit and share the second hit with the other tank standing in front.

The Idol of Darkness will summon Voidgates around the edges of the arena. Voidgates will be coloured either Blue or Red. For those who are colour-impaired, Blue Voidgates will have an eight-vertex in the middle and Red Voidgates will have a circle. Whenever a Words of Motion or Words of Night AoE goes through a Voidgate, it will reappear and shoot through the Voidgate of the same colour.

The Idol of Darkness will summon a flock of birds at the front of the arena, one in each lane. These will charge down the arena in the order they were summoned, heavily damaging and likely killing any player with Light’s Course.

The Idol of Darkness shoots two line AoEs down the arena, becoming impassable terrain once the castbar ends and knocking players from the middle towards the sides of the arena (you will get stopped by the terrain). Being inside the terrain will instantly kill any player.

The Idol of Darkness will summon a flock of birds at the front of the arena, one in each lane. These will tether to a DPS each, and will charge at them after Away With Thee’s debuff resolves. This line AoE deals heavy physical damage and will inflict a physical vulnerability debuff, so players cannot get hit by more than one.

All players receive a debuff – either Forward With Thee, Back With Thee, Left With Thee, or Right With Thee. When the debuff expires, players will be teleported in the direction the debuff indicates based on where they are facing at that time. The portal will indicate what distance and in which direction the player ends up.

A stack marker on both healers that deals heavy split magical damage and inflicts a magic vulnerability debuff.

An AoE under all players. This is followed by an AoE marker on all players, which drops a light puddle underneath them. This light puddle will kill players who stand inside.

Healers and tanks will receive an AoE marker on them. One random DPS will receive a stack marker. These markers will resolve at when Away With Thee’s debuffs resolve.

Phase 2

As Phase 2 begins, The Idol of Darkness becomes untargetable. It summons three adds – two Idolatry at the east and west, and the Blasphemy in the north. 

  • The Blasphemy cannot be tanked, and will start moving either clockwise or counterclockwise. 
  • If an add is too close to another, they will tether and become essentially invulnerable. The party must split into two light parties. 
  • All three adds can be damaged at any time.
  • All adds have a strict enrage timer.

Four line AoEs targeted towards DPS originating from the Blasphemy.

A stack marker from each of the Idolatry, which targets the player second on aggro.

Casted by both Idolatry. Must be silenced/interrupted.

Either a donut AoE or a point-blank AoE from both Idolatry.

A moderate raidwide casted from the Blasphemy. Casted six times in succession.

Instantly wipes the raid if this goes off. Signifies a hard DPS check from all three adds.

An ultimate level extremely heavy raidwide AoE.

Phase 3

Inflicts Umbral or Astral Effect on all players. If players are hit with an aspected attack of the same aspect, they will instantly die. If players hit with an aspected attack of the opposite aspect, they will switch aspects. The aspect split is either one tank, one healer, and two DPS, or tanks/healers and DPS.

The Idol of Darkness will summon a flock of birds at the front of the arena, two on one half of the arena being Umbral aspected and two on the other half of the arena being Astral aspected. The two on the far lanes will cast Boundless Dark and Boundless Light respectively on the closest two players to the front. This must be shared with everyone else of your aspect, and deals heavy magical damage.

The Idol of Darkness will summon a flock of birds at each cardinal edge of the arena – two will be Umbral and two will be Astral. These will tether to the closest players. These will charge down the path of their respective tether. At the same time, it will summon four towers (Black Smoke and White Smoke) at the intercardinal edges of the arena – two will be Umbral and two will be Astral. These must be soaked by a player of the opposite aspect.

The Idol of Darkness will summon a flock of birds at the front of the arena, one in each lane. These will charge down the arena in the order they were summoned. Two will be Umbral and two will be Astral. You must stand in the path of the opposite aspected charge.

An AoE under all players. This is followed by an AoE marker on all players, which is either Umbral (Silver Spear) or Astral (Stygian Spear). This does light magic damage.

Phase 4

The Idol of Darkness will jump to the middle of the arena, knocking back all players from the middle and dealing heavy magic damage. Standing in the middle after it becomes targetable again will inflict a damage down, deal heavy damage to the player, and knock them back from the centre.

Indicated by the message “You are surrounded by swirling aether!” Umbral or Astral aspected orbs will spawn around the arena in the direction of Words of Fervor. These must be soaked by players of the opposite aspect, and deal light magic damage. The ones spawning starting Northeast will be Astral aspected, the ones spawning starting Northwest will be Umbral aspected, and the ones spawning starting south will alternate between aspects. There will be three orbs every Words of Fervor rotation.

Paper Cut AoEs come out from the centre that divide the arena into three sections. They will then rotate in the direction indicated.

The Idol of Darkness will summon Umbral or Astral aspected AoE rings on the ground. Players must stand in the opposite aspected ring. This deals moderate magic damage to players.

Fight Mechanics

Phase 1
Empty Wave
Unshadowed Stake
Words of Motion
Voidgates
Voidgates + Words of Motion
Voidgates + Words of Motion
Voidgates + Words of Motion
Betwixt Worlds
Words of Spite
Away with Thee
Silver Sledge
Empty Wave
Unshadowed Stake
Words of Motion
False Moonlight
Away With Thee
False Midnight

Phase 2
2x Idolatry + Blasphemy spawn
Overwhelming Force
Insatiable Light
Advent of Light
Overwhelming Force
Insatiable Light
Overwhelming Force
Strength in Numbers
Away With Thee
Insatiable Light
Strength in Numbers
Overwhelming Force
Insatiable Light
Explosion (Idolatry x2)
Unearned Envy
Explosion (Blasphemy)
Empty Flood

Phase 3
Unjoined Aspect
Words of Unity
Words of Entrapment
Words of Unity
Unjoined Aspect
Voidgates
Words of Night
Voidgates + Words of Night
False Dawn
Voidgates + Words of Night
Silver Spear + Stygian Spear
Voidgates + Words of Night
Empty Wave
Unshadowed Stake

Phase 4
Crusade
Unjoined Aspect
Words of Fervor
Threefold Grace
Threefold Grace
Threefold Grace
Empty Wave
Empty Wave

Unjoined Aspect
Words of Fervor
Threefold Grace
Threefold Grace
Threefold Grace
Empty Wave
Empty Wave
Empty Wave
Empty Wave
Enrage

Enrage is a long casted Empty Flood.

Fight Strategy

Phase 1

  • Prepull mitigate for Empty Wave.
  • Unshadowed Stake is on a random tank. The tank must cooldown the hit and stand away from the party for the initial damage, then move in with the other tank for the second hit. The other tank needs to pop cooldowns and stand in front, making sure not to get hit by the first hit.
    • As incoming tank damage is very low, it is recommended to use invulnerabilities on both hits.
  • The Idol of Darkness will then summon Voidgates at the back of the arena. There will be a Blue and a Red Voidgate. 
  • Words of Motion will summon a flock of birds north, which will charge down the lane in the order they were summoned (two at a time). They will also charge into a Voidgate one at a time. 
  • As more Voidgates are summoned again, they will charge down the lanes that have their specified Voidgate, into another Voidgate.
  • There is a simple way to solve this mechanic. We will be using two tiles in the centre, although there are other tiles at the edges that can be used as well.
  • In this diagram, there are two colour-coded markers – A and C. These designate the order in which you move depending on how Words of Motion charged into the portals. You can also use these safe spots, and they are colour-coded and relevant for final phase, except that 1 and 3 should be swapped for this phase. Unluckily, we can’t change markers anymore in the middle of combat.
    • If the Red portal was first, then the Blue portal, you are moving from A to C.
    • If the Blue portal was first, then the Red portal, you are moving from C to A.
  • While the portals are out, you need to see if the portals directly opposite from each other are the same colour or the opposite colour.
    • If the portals are the same colour, then the movement will be the same, as the same portal will shoot first.
    • If the portals are the opposite colour, then the movement will be reversed, as the opposite portal will shoot first.
  • This sequence repeats three times.
  • Afterwards, return to the middle for Betwixt Worlds.
  • After the knockback, all players will get their Away With Thee debuffs. Each DPS will get tethered to one of the birds at the front. 
  • All players must use their debuff to position themselves to resolve their mechanic.
    • DPS need to be moved to the lane with the charge they are tethered to. The two on the sides must go to the front.
    • Each tank needs to stack with one healer on the outside, left and right.
    • Mitigate before the damage goes off.
  • Quickly return to the middle to heal and mitigate for Empty Wave.
  • Tanks do Unshadowed Stake.
  • Heal up and get ready for False Moonlight. It is best to use heavy mitigation for this.
  • Here is a visual representation of how to do the mechanic.
  • All players need to stand in the middle to bait AoEs, then head to your Quickmarch/Leviathan positions to drop AoEs.
  • Words of Motion will always hit the outer two lanes, then the inner two lanes. It will then repeat and hit the inner two lanes, then outer two lanes.
  • Therefore, you will have to place your puddles from False Moonlight just inside the inner two lanes such that there are three safe lanes down the arena – two at the sides, and one in the middle.
  • Move outside to dodge Words of Motion. Go near the middle to heal up, and then back to your spots.
  • The four DPS should get teleported towards the middle of the arena for their stack. The tanks should get teleported north into the middle lane, and the healers should get teleported south into the middle lane. This will dodge Words of Motion and satisfy the mechanic.
  • Heal up and prepare for the adds phase.

Phase 2

  • Stay in the middle for raid buffs and heals, then split up to your adds once they spawn. Tanks pick up your add.
  • After 3 GCDs, tanks pull the adds slightly away. The Blasphemy will then start moving. The direction the party moves depends on how the Blasphemy moves – if it goes clockwise, so does the party, and if it goes counterclockwise, the party does too. Tanks are responsible for controlling movement in this phase.
  • Stack for your respective AoEs and dodge the line AoEs as a group. A good rule of thumb is to always move in the direction you are going. Healers can move between the two light parties in between stacks and heal the group efficiently.
  • Tanks need to silence their add when Advent of Light starts casting.
  • Stack and dodge line AoEs again.
  • Stay inside the hitbox of your add during Strength in Numbers, and get ready for Away With Thee.
  • Shoot your light party’s Away With Thee such that you are all stacked on the same spot afterwards. Again, the rule of thumb is to get teleported towards where you would be moving – clockwise or counterclockwise.
  • Dodge Strength in Numbers, and move towards the Blasphemy and not the other Idolatry if you have to move out.
  • Heal and stack. After this is enrage for the two Idolatry, so push DPS.
  • Afterwards, heal and burn the Blasphemy. It will do six hits of light AoE damage, which adds up to a lot. Burn it before it enrages.
  • Shield and heal up for Empty Flood. You will require heavy mitigation.

Phase 3

  • Tanks should pre-position to the front. Look what debuff/colour you have when Unjoined Aspect resolves.
  • Look at the colour of the flock of birds for Words of Unity. Go to the opposite side of your aspect.
  • The two players furthest front will get a line AoE share marker emanating from the flock of birds at the edge. Stay in that lane and soak the marker.
  • Head to the middle to heal up.
  • Look at your debuff, as it should have swapped. Keep looking at your debuff to ensure you are in the right position for each mechanic.
  • Tanks should head NE and healers should head SW in order to bait the charging bird tethers during Words of Entrapment. DPS should stay in the middle until the tanks and healers get their tether baits. Simply stand close to the opposite aspected flock of birds.
  • DPS should then split into two groups – one of each aspect north and one of each aspect south.
    • Generally, both melee and both ranged should have different debuffs, but sometimes it is not the case so pay attention! If they do have different debuffs, melee north and ranged south is the preferred strat. If they do not, then have one melee and one ranged swap.
  • DPS should then find their towers. Tanks and healers should then move such that they are one square clockwise from a tower. This prevents them from clipping any other player with their charge and also allows tanks to have uptime.
  • Head to the middle and heal up, then do Words of Unity again. Look at your debuff.
  • Go to the middle and prepare for Voidgates.
    • Unjoined Aspect will split tanks/healers and DPS with different aspects this time.
    • The Idol of Darkness will then summon Voidgates at the back of the arena. There will be a Blue and a Red Voidgate. 
    • Words of Night will summon a flock of birds north in each lane, which will charge down the lane. There will be two Umbral aspected birds and two Astral aspected birds.
    • You will have to note which colour flies into which Voidgate.
      • We can do this mechanic by using these colour-coded markers. Tanks/healers will take the left safe spots and DPS will take the right safe spots.
      • If an Umbral bird flies into a Red Voidgate, the next Red Voidgate will have an Umbral aspected charge. If an Astral birds flies in a Red Voidgate, the next Red Voidgate will have an Astral aspected charge.
      • If an Umbral bird flies into a Blue Voidgate, the next Blue Voidgate will have an Umbral aspected charge. If an Astral birds flies in a Blue Voidgate, the next Blue Voidgate will have an Astral aspected charge.
    • DPS and tanks/healers need to separate for this mechanic. DPS will go to the right safe spots, and tanks/healers will go to the left safe spots.
    • Keep in mind that your colour will swap after getting hit by the aspected charge. You will need to go to the spot that is safe for your colour.
      • You can keep track of the first safe spot by noting what colour the first set corresponds to. For example, if an Umbral bird flies into a Red Voidgate, A and 1 are safe if you have Astral Effect at the time.
    • Keep in mind that your colour will swap after getting hit by the aspected charge. You will have to find the safe spot for the next set of Voidgates and Words of Night.
      • If the portals are the same colour, then you will have to switch safe spots, as your aspect is being swapped but the portals are not being swapped.
      • If the portals are the opposite colour, then you stay in the safe spot you are currently at after the next mechanic, as your aspect is being swapped and the portals are being swapped.
    • Afterwards, stack on the middle two tiles to drop the AoEs from False Dawn. Go back to your respective side and dodge the AoEs. 
    • Keep in mind that your colour will swap after getting hit by the aspected charge. Spread out to avoid clipping your aspected AoE (clipping is fine). This will also swap your colour to the same colour of the AoE, but if all mechanics were done correctly, it essentially swaps you twice, meaning you’ll have the same aspect as before.
      • If the portals are the same colour, then you stay in the safe spot you are currently at after the next mechanic, as your aspect essentially does not swap.
      • If the portals are the opposite colour, then you will have to switch safe spots, as your aspect is being swapped twice and the portals are also being swapped.
    • There is an easy way to do this mechanic. This is because there are only two variations of portal swaps. Figure out the safe spot for the first charge going into the Voidgates and second charge. Look at the top left portal during the second charge, after you move into your respective corners.
      • If it is Blue, then you are swapping safe spots for every subsequent charge.
      • If it is Red, then you are staying in the same safe spot for every subsequent charge.
    • Remember to bait AoEs in the middle two squares after the second charge.
  • After, go to the middle, heal up for Empty Wave, and do Unshadowed Stake.
  • When the boss becomes invulnerable, top everyone off and mitigate for Crusade.

Phase 4

  • The Idol of Darkness will knockback from the middle of the arena and do heavy damage. Mitigate accordingly and make sure you get knocked back into a corner, as if you stand on the cardinals you’ll get knocked off.
  • Get healed up; the tanks should head south and the rest of the party should head north.
  • As soon as Unjoined Aspect is cast and players see their debuffs, they should fan out to the correct locations. Players with Umbral Effect need to head Northeast, while players with Astral Effect need to head Northwest. Stay in between the AoE markers, and move with them.
  • An aspected orb will spawn directly south during the cast of Words of Fervor. The tank with the opposite aspect needs to soak it immediately.
  • All players need to rotate along with Words of Fervor. Along the path of the AoE, three aspected orbs will appear, and due to the positioning, the players opposite of those aspects are able to pick them up. Orbs should be picked up healer > ranged > melee for the NE and NW groups. Be sure not to pick them up too fast, as you will get clipped by the AoE and die.
  • For the tank groups, simply alternate who picks up orbs starting from the first one.
  • Rotate along with the boss until all orbs are picked up. Stack north afterwards to do Threefold Grace.
  • Threefold Grace places aspected ring AoEs around the arena. Players must stand in the aspect opposite of their debuff.
    • Players with Umbral Effect need to stand in an Astral (white) ring.
    • Players with Astral Effect need to stand in an Umbral (black) ring.
    • Keep in mind these will swap your current aspect.
  • This repeats three times. Each hit deals light AoE damage, so heal if necessary.
  • Afterwards, heal up and mitigate both hits of Empty Wave. Go back to your respective spots (tanks south, everyone else north) after players are healed from the second Empty Wave, as the phase will repeat from Unjoined Aspect.
  • Perform the mechanics the same as before. Tanks should remember they have an additional orb during the cast of Words of Fervor.
  • Repeat, stack up, and heal. There are extra Empty Waves depending on how fast you killed the adds phase.
  • After the last Empty Wave, stop healing and burn the boss, as enrage is cast shortly after.

Pug Strategy

PF uses a variety of methods to do mechanics that may not be covered in this guide in their entirety. Many of these strats are named for ease of communication.

  • For Words of Spite, DPS go /||\, which is described in the guide.
  • For Umbral and Astral Voidgates, PF uses “braindead strat” – all players simply go to one side, swap or stay for each set of portals, and stack the AoEs.

Role Specific Tips

Tank:

  • Tank damage is extremely light in this fight except during the adds phase. Use cooldowns efficiently for autoattacks and AoE damage.
  • There are many periods of high AoE damage, such as Words of Entrapment, Betwixt Worlds, False Moonlight, and Words of Fervor. Use Reprisal and tank mitigation like Divine Veil in order to help the party mitigate.
  • Invulnerabilities like Hallowed Ground can be used for Unshadowed Stake, as there is nothing else to use them on. It may be on the same tank twice in the first phase, so keep that in mind.
  • When picking up Idolatry, make sure you are in the centre for heals and party buffs, then move them slightly south after the third GCD as they will start moving then. This will prevent them from tethering to the Blasphemy once that starts moving.
  • Keep your movement for the Idolatry add consistent. Always try to form a triangle with the adds, with the tank chasing the Blasphemy a bit closer to give the one being chased some leeway.

Healer:

  • While tank damage is not very high, party damage is extremely high in this fight. Almost every mechanic involves heavy raidwide damage that can be lethal is players are not topped and mitigation is lacking.
  • Periods that require heavy mitigation are for the Betwixt Worlds phase, False Moonlight phase, adds phase, Empty Flood, Words of Entrapment, False Dawn, and the entire last phase. Basically the entire fight.
  • Stay in between both light parties in the add phase, except for Insatiable Light. This allows both healers to reach both parties.
  • Heal the party up between False Moonlight > False Midnight, and Words of Unity > Words of Entrapment.
  • Make sure the party stacks together between mechanics to heal up.

DPS:

  • Use party mitigation for periods of heavy damage. Addle is good for Empty Wave.
  • The DPS check is fairly lenient, but high DPS requires good uptime. Make sure melee DPS get all the spots in the front such as for Words of Entrapment, and that they can hit the boss during and after mechanics such as False Midnight, False Dawn, and Stygian/Silver Spear.
  • Multi-dot adds during the adds phase to ensure high DPS. Ranged should make sure DPS is split evenly between the two Idolatry.

About the Author

Visit the Balance FFXIV for job theorycrafting, discussion, and guides.

Special thanks to Nagi Hiiragi for making mechanic timelines for me.

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